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Credits

About This Project

Pokémon Blaze Black 2 and Volt White 2 Redux have been developed primarily by AphexCubed. However, this was far from a one-man project.

About a year into development, AphexCubed showed Redux to Drayano. The rest, as they say, is history - they decided on a name and over the next year began a formal collaboration on Redux.

Missing from this list?

If you feel you should be credited here, please get in touch with @AphexCubed.


Core Development Team

Drayano (@Drayano60)

It's difficult to put into words how helpful Dray has been throughout this project. Indeed, it was his Blaze Black 2 and Volt White 2 project back in 2012 which inspired AphexCubed to get into ROM hacking in the first place.

Contributions:

  • Joining as a developer and giving permission to release the project
  • Extensive playtesting and feedback
  • Dialogue writing and review
  • General game design feedback
  • Scripting support
  • Providing resources (e.g., Genesect overworld sprite)
  • Connecting with community members like @kojiyomi for artwork
  • Hosting project files
  • Promotion and marketing
  • Game balance consulting

Special Thanks

AphexCubed is incredibly grateful for everything Dray has done - he's an all-around great guy and lovely to work with.


Major Contributors

Kaphotics (@Kaphotics)

Contributions:

  • Created essential ProjectPokémon guides, resources, and documentation
  • Written tutorials on PokéCommunity that taught scripting and Hex Editing
  • Foundational documentation that made Redux possible

Phunsukh Wangdu (PlatinumMaster)

Creator of SAK and a general source of knowledge on everything Gen V.

Contributions:

  • Numerous technical contributions
  • Created SAK (Swiss Army Knife) - a comprehensive Gen V script editing tool
  • Various technical support throughout development

Hello007

Creator of CTRMap and another valuable source of Gen V knowledge.

Contributions:

  • Map-making assistance, particularly insertion of maps into the game
  • Made the Faraway Island visit to Mew possible
  • Script functionality explanation
  • Teaching about Zones, Headers, and Map Matrices
  • Finding various commands within game code
  • General technical support

MeroMero

A retired member of the hacking community, but Redux is built on MeroMero's legacy.

Contributions:

  • Created the Fairy Type implementation used in Redux
  • Created the Gen VI sprite pack (visible in party members and PC)

Aspharon

Contributions:

totally_anonymous

Contributions:

  • Various technical investigations
  • Discovery and implementation of Gem removal from Dust Clouds
  • Enabled HM moves to be forgotten on the fly
  • Fixed Wave Crash functionality

Beta Testers & Playtesters

Redux has been extensively tested by a group of people who generously gave their time to play through the game.

Major Playtesters

The Original Playtester

  • Saw the project from the beginning
  • Comprehensive bug reports and feedback
  • Various suggestions and ideas for the project
  • Put up with various early scripting issues

Hardcore Difficulty Tester

  • Comprehensive Gym Leader testing under hardcore Nuzlocke conditions
  • Extremely detailed and insightful information on difficulty

AI Specialist

  • Provided important information on Trainer AI

Hardcore Tester

  • Played through the game under hardcore conditions
  • Broke the game wide open - extremely valuable feedback

Hardcore Tester

  • Like Poke, played through under hardcore conditions
  • Rigorous testing and feedback

Casual & Postgame Tester

  • Played through under casual conditions
  • Tested various legendary events and encounters in the Postgame

Polish & Feel Tester

  • Played through casually and helped with general game feel and polish
  • Also tested Challenge Mode for difficulty balancing

Additional Playtesters

Thanks to these wonderful contributors:

  • TheUziGunner
  • StevenIsCoolGuy
  • Kya
  • Vahegao
  • Jibril
  • Drxx (@DrxxTwitch)

Map Making Contributors

Making a map and getting it into the game is an involved process. Thanks to these individuals, the creation process was extremely smooth.

Contributor Contributions
Brom Valuable information on inserting new maps
Created the tileset used in Faraway Island
Silvy-Ally Information on how layers work
Tartar Information on movement mechanics
Taught how to use Blender to manipulate tiles
Various technical support
Trifindo Created PDSMS tool
Helped with stairs implementation
Various technical support
Hello007 Help with insertion into the game
Technical debugging support

Tools Used

For New ROM Hackers

Redux comes at an extremely exciting time for Gen V ROM hack development. Many powerful new tools have become available - the future of the hacking scene is bright!

If you're starting out, use the "Modern Tools" listed below.

Created by: PlatinumMaster

An all-around, multi-purpose Gen V hacking tool that can edit many things:

  • Robust script editor
  • Text editor
  • Map editor
  • And much more

Created by: Hello007

A tool that can edit various aspects of the overworld with a handy visual interface.

Features:

  • Graphical interface - see the game as you edit it
  • Powerful built-in script editor
  • Real-time visual feedback

Essential Tools (Still Widely Used)

HxD64

  • Hex editor (not a traditional ROM hacking tool)
  • Most used and powerful tool in Redux development
  • Almost all scripting done in Redux was written in Hex
  • Used to edit everything from title screen to arm9

NPRE 1226

  • Modified by Kaphotics (now obsolete with SAK/CTRMap)
  • Parses scripts into a more readable format
  • Instrumental in learning scripting

PPNFR

  • Adds files back into NARC files
  • Countless uses in Redux

Tinke (Various builds)

  • Explore the ROM
  • Build the ROM
  • Extract and insert NARCs
  • Edit sprites and graphics
  • Instrumental in Redux development

Legacy Tools (Superseded)

Deprecated Tools

These tools were used in Redux development but have since been superseded by SAK and CTRMap, or are generally slow/unreliable/buggy.

Legacy Tool List (Click to expand)

PPTXT

  • Used to edit text in the game
  • Now obsolete with SAK and CTRMap

BWTE 2-1000

  • Used to edit trainer teams and rosters
  • Now obsolete with SAK

OxAttack

  • Used to modify move data
  • Buggy, doesn't like certain types of moves
  • Has a nasty habit of breaking moves when editing them

BWWE

  • Used to edit wild areas

BWOE

  • Used to view and edit overworld sprites
  • Now obsolete with CTRMap

ANDT

  • Used to modify Pokémon learnsets and Hidden Grottos

Pokémon ROM Changer (PRC)

  • Used to edit Pokémon base stats, abilities, types, etc.
  • Works on absolute offsets (tricky to use)
  • Can also modify moves (useful to bypass OxAttack limitations)

Special Thanks

From the Redux Team

To everyone who contributed to this project - whether through development, testing, feedback, or moral support - thank you. Redux wouldn't exist without this amazing community.

The Gen V ROM hacking scene is vibrant and welcoming, and we hope Redux inspires others to create their own projects!