Credits¶
About This Project
Pokémon Blaze Black 2 and Volt White 2 Redux have been developed primarily by AphexCubed. However, this was far from a one-man project.
About a year into development, AphexCubed showed Redux to Drayano. The rest, as they say, is history - they decided on a name and over the next year began a formal collaboration on Redux.
Missing from this list?
If you feel you should be credited here, please get in touch with @AphexCubed.
Core Development Team¶
Drayano (@Drayano60)¶
It's difficult to put into words how helpful Dray has been throughout this project. Indeed, it was his Blaze Black 2 and Volt White 2 project back in 2012 which inspired AphexCubed to get into ROM hacking in the first place.
Contributions:
- Joining as a developer and giving permission to release the project
- Extensive playtesting and feedback
- Dialogue writing and review
- General game design feedback
- Scripting support
- Providing resources (e.g., Genesect overworld sprite)
- Connecting with community members like @kojiyomi for artwork
- Hosting project files
- Promotion and marketing
- Game balance consulting
Special Thanks
AphexCubed is incredibly grateful for everything Dray has done - he's an all-around great guy and lovely to work with.
Major Contributors¶
Kaphotics (@Kaphotics)¶
Contributions:
- Created essential ProjectPokémon guides, resources, and documentation
- Written tutorials on PokéCommunity that taught scripting and Hex Editing
- Foundational documentation that made Redux possible
Phunsukh Wangdu (PlatinumMaster)¶
Creator of SAK and a general source of knowledge on everything Gen V.
Contributions:
- Numerous technical contributions
- Created SAK (Swiss Army Knife) - a comprehensive Gen V script editing tool
- Various technical support throughout development
Hello007¶
Creator of CTRMap and another valuable source of Gen V knowledge.
Contributions:
- Map-making assistance, particularly insertion of maps into the game
- Made the Faraway Island visit to Mew possible
- Script functionality explanation
- Teaching about Zones, Headers, and Map Matrices
- Finding various commands within game code
- General technical support
MeroMero¶
A retired member of the hacking community, but Redux is built on MeroMero's legacy.
Contributions:
- Created the Fairy Type implementation used in Redux
- Created the Gen VI sprite pack (visible in party members and PC)
Aspharon¶
Contributions:
- Created Shiny Lock removal codes
- Code available at: https://pastebin.com/Jx5H2j7m
totally_anonymous¶
Contributions:
- Various technical investigations
- Discovery and implementation of Gem removal from Dust Clouds
- Enabled HM moves to be forgotten on the fly
- Fixed Wave Crash functionality
Beta Testers & Playtesters¶
Redux has been extensively tested by a group of people who generously gave their time to play through the game.
Major Playtesters¶
The Original Playtester
- Saw the project from the beginning
- Comprehensive bug reports and feedback
- Various suggestions and ideas for the project
- Put up with various early scripting issues
Hardcore Difficulty Tester
- Comprehensive Gym Leader testing under hardcore Nuzlocke conditions
- Extremely detailed and insightful information on difficulty
AI Specialist
- Provided important information on Trainer AI
Hardcore Tester
- Played through the game under hardcore conditions
- Broke the game wide open - extremely valuable feedback
Hardcore Tester
- Like Poke, played through under hardcore conditions
- Rigorous testing and feedback
Casual & Postgame Tester
- Played through under casual conditions
- Tested various legendary events and encounters in the Postgame
Polish & Feel Tester
- Played through casually and helped with general game feel and polish
- Also tested Challenge Mode for difficulty balancing
Additional Playtesters¶
Thanks to these wonderful contributors:
- TheUziGunner
- StevenIsCoolGuy
- Kya
- Vahegao
- Jibril
- Drxx (@DrxxTwitch)
Map Making Contributors¶
Making a map and getting it into the game is an involved process. Thanks to these individuals, the creation process was extremely smooth.
| Contributor | Contributions |
|---|---|
| Brom | Valuable information on inserting new maps Created the tileset used in Faraway Island |
| Silvy-Ally | Information on how layers work |
| Tartar | Information on movement mechanics Taught how to use Blender to manipulate tiles Various technical support |
| Trifindo | Created PDSMS tool Helped with stairs implementation Various technical support |
| Hello007 | Help with insertion into the game Technical debugging support |
Tools Used¶
For New ROM Hackers
Redux comes at an extremely exciting time for Gen V ROM hack development. Many powerful new tools have become available - the future of the hacking scene is bright!
If you're starting out, use the "Modern Tools" listed below.
Modern Tools (Recommended)¶
Created by: PlatinumMaster
An all-around, multi-purpose Gen V hacking tool that can edit many things:
- Robust script editor
- Text editor
- Map editor
- And much more
Created by: Hello007
A tool that can edit various aspects of the overworld with a handy visual interface.
Features:
- Graphical interface - see the game as you edit it
- Powerful built-in script editor
- Real-time visual feedback
Essential Tools (Still Widely Used)¶
HxD64
- Hex editor (not a traditional ROM hacking tool)
- Most used and powerful tool in Redux development
- Almost all scripting done in Redux was written in Hex
- Used to edit everything from title screen to arm9
NPRE 1226
- Modified by Kaphotics (now obsolete with SAK/CTRMap)
- Parses scripts into a more readable format
- Instrumental in learning scripting
PPNFR
- Adds files back into NARC files
- Countless uses in Redux
Tinke (Various builds)
- Explore the ROM
- Build the ROM
- Extract and insert NARCs
- Edit sprites and graphics
- Instrumental in Redux development
Legacy Tools (Superseded)¶
Deprecated Tools
These tools were used in Redux development but have since been superseded by SAK and CTRMap, or are generally slow/unreliable/buggy.
Legacy Tool List (Click to expand)
PPTXT
- Used to edit text in the game
- Now obsolete with SAK and CTRMap
BWTE 2-1000
- Used to edit trainer teams and rosters
- Now obsolete with SAK
OxAttack
- Used to modify move data
- Buggy, doesn't like certain types of moves
- Has a nasty habit of breaking moves when editing them
BWWE
- Used to edit wild areas
BWOE
- Used to view and edit overworld sprites
- Now obsolete with CTRMap
ANDT
- Used to modify Pokémon learnsets and Hidden Grottos
Pokémon ROM Changer (PRC)
- Used to edit Pokémon base stats, abilities, types, etc.
- Works on absolute offsets (tricky to use)
- Can also modify moves (useful to bypass OxAttack limitations)
Special Thanks¶
From the Redux Team
To everyone who contributed to this project - whether through development, testing, feedback, or moral support - thank you. Redux wouldn't exist without this amazing community.
The Gen V ROM hacking scene is vibrant and welcoming, and we hope Redux inspires others to create their own projects!