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Abilities

Complete list of all abilities in Blaze Black 2 & Volt White 2 Redux.

Click on any of the Abilities to see its full description.

Gen III

Ability Effect
Air Lock Negates all effects of weather, but does not prevent the weather itself.
Arena Trap Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Battle Armor Protects against critical hits.
Blaze Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Chlorophyll Doubles Speed during strong sunlight.
Clear Body Prevents stats from being lowered by other Pokémon.
Cloud Nine Negates all effects of weather, but does not prevent the weather itself.
Color Change Changes type to match when hit by a damaging move.
Compound Eyes Increases moves' accuracy to 1.3×.
Cute Charm Has a 30% chance of infatuating attacking Pokémon on contact.
Damp Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Drizzle Summons rain that lasts indefinitely upon entering battle.
Drought Summons strong sunlight that lasts indefinitely upon entering battle.
Early Bird Makes sleep pass twice as quickly.
Effect Spore Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Flame Body Has a 30% chance of burning attacking Pokémon on contact.
Flash Fire Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Forecast Changes castform's type and form to match the weather.
Guts Increases Attack to 1.5× with a major status ailment.
Huge Power Doubles Attack in battle.
Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hyper Cutter Prevents Attack from being lowered by other Pokémon.
Illuminate Doubles the wild encounter rate.
Immunity Prevents poison.
Inner Focus Prevents flinching.
Insomnia Prevents sleep.
Intimidate Lowers opponents' Attack one stage upon entering battle.
Keen Eye Prevents accuracy from being lowered.
Levitate Evades ground moves.
Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Limber Prevents paralysis.
Liquid Ooze Damages opponents using leeching moves for as much as they would heal.
Magma Armor Prevents freezing.
Magnet Pull Prevents steel opponents from fleeing or switching out.
Marvel Scale Increases Defense to 1.5× with a major status ailment.
Minus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Natural Cure Cures any major status ailment upon switching out.
Oblivious Prevents infatuation and protects against captivate.
Overgrow Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Own Tempo Prevents confusion.
Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Plus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Poison Point Has a 30% chance of poisoning attacking Pokémon on contact.
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Pure Power Doubles Attack in battle.
Rain Dish Heals for 1/16 max HP after each turn during rain.
Rock Head Protects against recoil damage.
Rough Skin Damages attacking Pokémon for 1/8 their max HP on contact.
Run Away Ensures success fleeing from wild battles.
Sand Stream Summons a sandstorm that lasts indefinitely upon entering battle.
Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Serene Grace Doubles the chance of moves' extra effects occurring.
Shadow Tag Prevents opponents from fleeing or switching out.
Shed Skin Has a 33% chance of curing any major status ailment after each turn.
Shell Armor Protects against critical hits.
Shield Dust Protects against incoming moves' extra effects.
Soundproof Protects against sound-based moves.
Speed Boost Raises Speed one stage after each turn.
Static Has a 30% chance of paralyzing attacking Pokémon on contact.
Stench Has a 10% chance of making target Pokémon flinch with each hit.
Sticky Hold Prevents a held item from being removed by other Pokémon.
Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction Cups Prevents being forced out of battle by other Pokémon's moves.
Swarm Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Swift Swim Doubles Speed during rain.
Synchronize Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Thick Fat Halves damage from fire and ice moves.
Torrent Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Trace Copies an opponent's ability upon entering battle.
Truant Skips every second turn.
Vital Spirit Prevents sleep.
Volt Absorb Absorbs electric moves, healing for 1/4 max HP.
Water Absorb Absorbs water moves, healing for 1/4 max HP.
Water Veil Prevents burns.
White Smoke Prevents stats from being lowered by other Pokémon.
Wonder Guard Protects against damaging moves that are not super effective.

Gen IV

Ability Effect
Adaptability Increases the same-type attack bonus from 1.5× to 2×.
Aftermath Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Anger Point Raises Attack to the maximum of six stages upon receiving a critical hit.
Anticipation Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Bad Dreams Damages sleeping opponents for 1/8 their max HP after each turn.
Download Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Filter Decreases damage taken from super-effective moves by 1/4.
Flower Gift Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Forewarn Reveals the opponents' strongest move upon entering battle.
Frisk Reveals an opponent's held item upon entering battle.
Gluttony Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Heatproof Halves damage from fire moves and burns.
Honey Gather The Pokémon may pick up honey after battle.
Hydration Cures any major status ailment after each turn during rain.
Ice Body Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Iron Fist Strengthens punch-based moves to 1.2× their power.
Klutz Prevents the Pokémon from using its held item in battle.
Leaf Guard Protects against major status ailments during strong sunlight.
Magic Guard Protects against damage not directly caused by a move.
Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move.
Motor Drive Absorbs electric moves, raising Speed one stage.
Multitype Changes arceus's type and form to match its held Plate.
No Guard Ensures all moves used by and against the Pokémon hit.
Normalize Makes the Pokémon's moves all act normal-type.
Poison Heal Heals for 1/8 max HP after each turn when poisoned in place of damage.
Quick Feet Increases Speed to 1.5× with a major status ailment.
Reckless Strengthens recoil moves to 1.2× their power.
Rivalry Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Scrappy Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Simple Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Skill Link Extends two-to-five-hit moves and triple kick to their full length every time.
Slow Start Halves Attack and Speed for five turns upon entering battle.
Sniper Strengthens critical hits to inflict 3× damage rather than 2×.
Snow Cloak Increases evasion to 1.25× during hail. Protects against hail damage.
Snow Warning Summons hail that lasts indefinitely upon entering battle.
Solar Power Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Solid Rock Decreases damage taken from super-effective moves by 1/4.
Stall Makes the Pokémon move last within its move's priority bracket.
Steadfast Raises Speed one stage upon flinching.
Storm Drain Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Super Luck Raises moves' critical hit rates one stage.
Tangled Feet Doubles evasion when confused.
Technician Strengthens moves of 60 base power or less to 1.5× their power.
Tinted Lens Doubles damage inflicted with not-very-effective moves.
Unaware Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Unburden Doubles Speed upon using or losing a held item.

Gen V

Ability Effect
Analytic Strengthens moves to 1.3× their power when moving last.
Big Pecks Protects against Defense drops.
Contrary Inverts stat changes.
Cursed Body Has a 30% chance of Disabling any move that hits the Pokémon.
Defeatist Halves Attack and Special Attack at 50% max HP or less.
Defiant Raises Attack two stages upon having any stat lowered.
Flare Boost Increases Special Attack to 1.5× when burned.
Friend Guard Decreases all direct damage taken by friendly Pokémon to 0.75×.
Harvest Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Healer Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heavy Metal Doubles the Pokémon's weight.
Illusion Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Imposter Transforms upon entering battle.
Infiltrator Bypasses light screen, reflect, and safeguard.
Iron Barbs Damages attacking Pokémon for 1/8 their max HP on contact.
Justified Raises Attack one stage upon taking damage from a dark move.
Light Metal Halves the Pokémon's weight.
Magic Bounce Reflects most non-damaging moves back at their user.
Moody Raises a random stat two stages and lowers another one stage after each turn.
Moxie Raises Attack one stage upon KOing a Pokémon.
Multiscale Halves damage taken from full HP.
Mummy Changes attacking Pokémon's abilities to Mummy on contact.
Overcoat Protects against damage from weather.
Pickpocket Steals attacking Pokémon's held items on contact.
Poison Touch Has a 30% chance of poisoning target Pokémon upon contact.
Prankster Raises non-damaging moves' priority by one stage.
Rattled Raises Speed one stage upon being hit by a dark, ghost, or bug move.
Regenerator Heals for 1/3 max HP upon switching out.
Sand Force Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Sand Rush Doubles Speed during a sandstorm. Protects against sandstorm damage.
Sap Sipper Absorbs grass moves, raising Attack one stage.
Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Telepathy Protects against friendly Pokémon's damaging moves.
Teravolt Bypasses targets' abilities if they could hinder or prevent moves.
Toxic Boost Increases Attack to 1.5× when poisoned.
Turboblaze Bypasses targets' abilities if they could hinder or prevent moves.
Unnerve Prevents opposing Pokémon from eating held Berries.
Victory Star Increases moves' accuracy to 1.1× for friendly Pokémon.
Weak Armor Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Wonder Skin Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Zen Mode Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.