Ice Ball¶
Stats¶
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Type
Ice
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Category
Physical
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Power
30
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Accuracy
90%
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PP
20
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Priority
0
Effect¶
Description
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Quick Summary
Power doubles every turn this move is used in succession after the first, resetting after five turns.
In-Game Description¶
Black 2 & White 2
The user continually rolls into the target over five turns. It becomes stronger each time it hits.