Detect¶
Stats¶
-
Type
Fighting
-
Category
Status
-
Power
—
-
Accuracy
—
-
PP
5
-
Priority
+4
Effect¶
Description
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse’s curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move’s protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
Quick Summary
Prevents any moves from hitting the user this turn.
In-Game Description¶
Platinum
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Learning Pokémon¶
Level-Up¶
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#107 Hitmonchan
Level 33
-
#145 Zapdos
Level 1
-
#193 Yanma
Level 17
-
#237 Hitmontop
Level 33
-
#252 Treecko
Level 29
-
#253 Grovyle
Level 34
-
#254 Sceptile
Level 34
-
#302 Sableye
Level 13
-
#307 Meditite
Level 1
-
#308 Medicham
Level 1
-
#335 Zangoose
Level 31
-
#359 Absol
Level 31
-
#448 Lucario
Level 1
-
#469 Yanmega
Level 17
-
#482 Azelf
Level 10